So, for the past few days I've been approaching people to talk about games as part of a long-term study I want to do. I go to Georgia Tech, where I assume the average person is pretty game savvy. I want to spend some time testing the public's awareness and opinions about gaming and gaming culture. I would eventually like to spread my examination outside of Tech to the general public, but I figure this is a good place to start. Plus it's a lot less awkward talking to nerds about nerdy stuff ;) This first segment has just been a practice run really, and it was very cool. I met some great people who I hope to have a chance to talk to again. I asked all the people I met what interested them about games (as in, what attracts you to a particular game), and if they were not gamers, then why weren't they. My answer is that I love games that are unique. Whether it's the art style or the controls or the story, I want a game that feels different and allows me to be immersed in a new way. Most people loved RPG's and other games that involved strong plots and interesting characters. In the people I was able to talk to, it was interesting to note that everyone seemed to like related genres. Though there were a few people that claimed to like all games, most people that likes FPS games also enjoyed racers and arcade games, which all involve lots of action and quick rewards (kills, winning races, beating levels). On the other hand, people who liked RPG's seemed to prefer games that had no real ending or a strong attachment to the main character and a slow pace. The common theme was that everyone wanted a game that pulled them in. Everyone liked community in games, be it multi-player shooters or MMO's.
It was very cool getting to talk to people about their favorite games, and I found some people that were really passionate. My next question will be more in depth, and I can't wait to see the responses.
Tuesday, March 31, 2009
Monday, March 30, 2009
Watch this Game: Excitebots
Today's game is Excitebots: Trick Racing. It launches on April 20 and is developed by Monster Games and published by Nintendo. The game is a successor to the Wii launch title Excite Truck, and the comparisons are obvious. The game appears to use the same engine as Excite Truck and plays in the same way, but with some very obvious differences. First off, you control a animal-themes robot instead of a truck. There are a number of robots available in the game, such as a frog, a bat, and a ladybug, and each one has it's own properties and play-style. The Turtle bot is very slow but really strong, while the bat is very light and has the ability to drift farther after a jump. The game still contains the same terrain deformation feature from Excite Truck (for those who haven't played Excite Truck, it allowed players to run over boxes that would raise or shrink hills and change the dynamics of each race), along with the star mechanic (the game encourages you to collect stars by performing tricks or placing well in a race, with the winner being the player who collects the most stars). However, the game now has "powerups" that enact a mini-game such as knocking over bowling pins or throwing a pie in a clowns face (they get really crazy, think WarioWare meets mario kart). Also in the game are vertical and horizonal bars that players can grab onto and spin around to gain a speed boost, as well as powerups that cause your character to loose their wheels and begin running, gaining speed and the ability ot slam other players out of the way.
Whew, let's take a second to let all that sink in. In one word, this game looks goofy. But based on the videos and impressions I've read so far, it's currently at the top of my list of Wii games to get this year. The game sits on a very strong base (Excite Truck was a great game that I recommend to anyone who hasn't tried it), and the min-games look to make a frantic racer much more so, and as long as it is able to stay interesting after a few hours I'm sure it will be a blast. Plus, 6-player online has been confirmed, and I can imagine the multiplayer in this game will be entertaining to say the least. Even if the style of this game doesn't sing to you, at least give it a try if you see it on demo. It ought to be a blast.
Excitebots is developed by Monster Games, who's website can be found at:
http://www.mgiracing.com/
On a separate note, Excitebots is very significant in that it was announced fewer than a month ago. This is hopefully a sign of things to come, as up until now Nintendo has been hanging games in front of our noses for extended periods of time to fill the gaps between releases. Hopefully Nintendo has a few more big guns up their sleeves (pikmin 3 please), ready for release during the slower months of the year.
Whew, let's take a second to let all that sink in. In one word, this game looks goofy. But based on the videos and impressions I've read so far, it's currently at the top of my list of Wii games to get this year. The game sits on a very strong base (Excite Truck was a great game that I recommend to anyone who hasn't tried it), and the min-games look to make a frantic racer much more so, and as long as it is able to stay interesting after a few hours I'm sure it will be a blast. Plus, 6-player online has been confirmed, and I can imagine the multiplayer in this game will be entertaining to say the least. Even if the style of this game doesn't sing to you, at least give it a try if you see it on demo. It ought to be a blast.
Excitebots is developed by Monster Games, who's website can be found at:
http://www.mgiracing.com/
On a separate note, Excitebots is very significant in that it was announced fewer than a month ago. This is hopefully a sign of things to come, as up until now Nintendo has been hanging games in front of our noses for extended periods of time to fill the gaps between releases. Hopefully Nintendo has a few more big guns up their sleeves (pikmin 3 please), ready for release during the slower months of the year.
Labels:
Excite Truck,
Excitebots,
Nintendo,
wii
Thursday, March 26, 2009
Watch This Game: Scribblenauts
Today's game to watch is a DS title by 5th cell (of "drawn to life" and Lock's Quest" fame) called "Scribblenauts". This is a seriously cool game, with possibilities that make me feel like my head will explode. It's a puzzle game in which you try to help a guy named Maxwell reach a star that is somewhere on the map. The catch is that to help him, you must write out the names of objects, and they will appear on the screen. For instance, one of the videos showed a star up in a tree that the player had to reach. To do so, he wrote out "football", and a football fell onto the map. Maxwell grabbed the football and used it to knock the star out of the tree. As an alternate method, it showed Maxwell using a ladder to climb into the tree, and another showed a beaver chopping down the tree to make the star easy. The games takes things a step further by allowing objects to interact with each other. One example I read in an interview by IGN imagined a scenario in which the player used a fishing-pole to hang a piece of meat in front of a velociraptor and ride it across the map.
Now, the big issue I can see with this game is how it will live up to it's potential. It's such a big concept, how could the developer possibly make it work well, and on DS at that? I personally feel pretty confident about it's potential. The game has been in development for a while and still has many months to go before it is released (it's scheduled for Q4 2009). At the time of the IGN interview they mentioned having already spent something like 3 months working on word associations alone.
This ought to at the very least be a very interesting game to play, and I for one couldn't be more excited about it. For more info on the game check out the official website,
http://www.scribblenauts.com/about.html
The IGN interview,
http://ds.ign.com/articles/936/936157p2.html
or the developer's website:
http://www.5thcell.com/
Now, the big issue I can see with this game is how it will live up to it's potential. It's such a big concept, how could the developer possibly make it work well, and on DS at that? I personally feel pretty confident about it's potential. The game has been in development for a while and still has many months to go before it is released (it's scheduled for Q4 2009). At the time of the IGN interview they mentioned having already spent something like 3 months working on word associations alone.
This ought to at the very least be a very interesting game to play, and I for one couldn't be more excited about it. For more info on the game check out the official website,
http://www.scribblenauts.com/about.html
The IGN interview,
http://ds.ign.com/articles/936/936157p2.html
or the developer's website:
http://www.5thcell.com/
Labels:
5th cell,
Drawn to Life,
Lock's Quest,
Nintendo DS,
Scribblenauts
Wednesday, March 25, 2009
Watch this game: R.U.S.E.
R.U.S.E. is a new strategy game developed by Eugen Systems and published by Ubisoft. It's a world war 2 game being released for PC, PS3, and Xbox 360 next march, and it is looking seriously cool. The main catch of the game is it's deception element. At the beginning of a battle, each player is dealt a hand of cards with different tactics meant to mislead your opponent. Through out the battle, you are allowed to play these cards to trick up your enemy and try to lead them into a trap. In the trailer (linked below), one player uses a group of decoy landers to draw out a cocky enemy's tanks, which he then destroys by launching a flight of bombers that had been previously hidden. In addition to this, the game has an innovative new interface based on the "iriszoom" engine, which allows the player to seamlessly zoom in from a birds-eye view to being practically on the battlefield. These zoom levels are divided into 3 types of zoom, each with their own contextual controls, allowing for an unprecedented level of control over your units. This sounds like a very complicated system, but Eugen Systems promises it will be incredibly intuitive and easy to learn.
Eugen Systems was previously responsible for the act of war series, "The Gladiators: galactic circus games", and "Times of Conflict". For a more detailed look at the game:
http://gdc.gamespot.com/story/6206612/
For more on Eugen Systems, check out their official website at:
http://www.eugensystems.com/
Eugen Systems was previously responsible for the act of war series, "The Gladiators: galactic circus games", and "Times of Conflict". For a more detailed look at the game:
http://gdc.gamespot.com/story/6206612/
For more on Eugen Systems, check out their official website at:
http://www.eugensystems.com/
New Ideas
Sorry it's been so long since my last post, I've been scheming up some big things. I've been working on a couple ideas for this blog, and I'm pretty excited. The first is a "watch this game" series, where I'll spotlight a game I think is or is going to be awesome. I'll try to do a new game every day to keep things exciting. Each one will have a specific reason why it's awesome and should be played, whether that is a cool gameplay hook, an interesting art style, or because it's just all-around cool but didn't sell well.
The second idea is a series of opinion polls where I'll talk to people around my college campus (Georgia Tech, go jackets!) to see where the general public stands on certain matters, be it a gaming debate such as "violent games and detachment" or "games as art", or simply how aware people are of games coming out or already out. Since I go to a tech school I'd be willing to bet that the people I talk to will be more informed on gaming than the general public, but I guess we'll see. The first in this series will probably be coming this saturday or sunday.
I have some more thoughts on new things, but I'm going to keep it simple for now and focus on these two ideas. Stay tuned!
The second idea is a series of opinion polls where I'll talk to people around my college campus (Georgia Tech, go jackets!) to see where the general public stands on certain matters, be it a gaming debate such as "violent games and detachment" or "games as art", or simply how aware people are of games coming out or already out. Since I go to a tech school I'd be willing to bet that the people I talk to will be more informed on gaming than the general public, but I guess we'll see. The first in this series will probably be coming this saturday or sunday.
I have some more thoughts on new things, but I'm going to keep it simple for now and focus on these two ideas. Stay tuned!
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